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- on mouseEnter me
- if not (the mouseDown) then
- set mname to the name of the member of sprite the currentSpriteNum
- delete char -30000 of mname
- set the member of sprite the currentSpriteNum to mname & "r"
- updateStage()
- end if
- end
-
- on mouseLeave me
- set mname to the name of the member of sprite the currentSpriteNum
- delete char -30000 of mname
- set the member of sprite the currentSpriteNum to mname & "n"
- updateStage()
- end
-
- on mouseDown me
- set mname to the name of the member of sprite the currentSpriteNum
- delete char -30000 of mname
- set the member of sprite the currentSpriteNum to mname & "n"
- updateStage()
- end
-